VR PAVILION FINLAND & PARTNER WORLD OPEN
GOOD MORNING FROM HELSINKI – LIVE BROADCAST
The morning program will be live streamed from Helsinki XR Center office at Arabia, Helsinki.
Jan Vapaavuori, Mayor of Helsinki
Industry experts discuss the Finnish AR & VR scene, startup ecosystem and impact of 5G development.
- Urho Konttori, Founder & Chief Product Officer, Varjo
- Olli Sinerma, Senior Advisor, Business Finland
- Jussi Havu, CEO, Glue
- Laura Olin, COO, Zoan
- Panel talk facilitator: Christina Forsgård
10:00 AM – 5:00 PM
(a more detailed schedule will be revealed later)
Vrifier is a 3D model & data viewer for extended realities with built-in optimization and export for large models and datasets. Vrifier is designed to handle large and complex meshes. Interface is customized for quick and easy 3D viewing for both professional and casual use.
Some features are developed to meet the demands of the industry on request.
Organizations are encouraged to get in touch and guide our features to meet their needs through our co-creation partnership program.
PHOTOREALISTIC MIXED REALITY
Urho Konttori talks about the advances made during the last year in photorealistic mixed reality where the real and the virtual blend together into single reality as well as some forward looking views.
MR AS A DISRUPTOR IN DRONES INDUSTRY
Anarky Labs is disrupting the whole concept of operating a drone with MR.
In his talk, Hannu presents why Anarky Labs started this road, where they are at the moment, how they got there, and what they are aiming at.
Hannu Lesonen, Anarky Labs
OPERA BEYOND – IMMERSIVE TECHNOLOGY IN PERFORMING ARTS
Finnish National Opera and Ballet’s Opera Beyond project explores the possibilities of new technology for performing arts and develops the digital strategy of the organization.
Annastina Haapasaari, Finnish National Opera and Ballet
NARRATIVE AND STORYTELLING – VR CONTENT WITH LIVE ACTORS
Oleg Nikolaenko, the creative director of the AXiiO VR Studio, will present their art projects, talk about technology of integrating live actors into VR environments, and about the prospects for the narrative projects in virtual reality.
XR CONCEPTUAL RESEARCH
University of Helsinki has currently a project funded by Business Finland in which they study the perceptual issues related to XR. In this presentation Jukka will describe the key questions and aims of the project.
VIRTUAL ACOUSTICS IN 6-DEGREES-OF-FREEDOM
Recent advances in tracking technology brought wide-spread accessibility to room-scale virtual experiences providing the user with movement in 6-Degrees-of-Freedom. But how to create compelling soundscapes that can be freely explored by the spectator?
The possibility to travel through space leads to many technical, perceptual, and design challenges as complex acoustics scenes need to be adapted in realtime. Purely physical acoustics rendering continues to be too demanding, particularly for mobile platforms. The most promising results rely on a mixture of efficient algorithms, perceptual subspaces, and sound design.
This keynote presents recent advances for sound in XR, including virtual room acoustics and insights into auditory perception and sound production in room-scale experiences.
HOW TO UTILIZE XR IN COMMUNICATION SITUATIONS
Experiencing information at a time of social distancing has become a pressing challenge many of us face in our daily work lives. As daily stakeholder communications have moved behind screens there is an increase in demand for engaging and interesting content that helps audiences relieve their video call fatigue. Refining your presentations to a level that will capture audience interests is a challenge that requires new solutions and partnerships.
In their presentation Stereoscape will share their industry expertise on how to utilize XR in closing the distance between you and your audiences by presenting use case examples and new product innovations.
NEXT GENERATION LEARNING – UTILIZING INTERACTIVE TECHNOLOGIES TO TACKLE COVID-19
The market share on education applications seems to stay low despite of the fact that augmented and virtual reality markets are growing rapidly. COVID-19 pandemic has forced vocational schools and professional training centers to seek alternative solutions especially to hands on training activities.
In this talk, interactive technologies are introduced as enablers to tackle challenges in professional training caused by COVID-19. As a solution virtual training centers with large collections of training episodes are proposed as next generation learning facilities.
AVATAR EMBODIMENT & FULL BODY TRACKING
Avatars are becoming increasingly important in virtual reality, as more and more communication is moving into virtual worlds and VR games are steadily gaining more users.
In this presentation Dr. Takala discusses when one should utilize avatars, how to make the user feel like they embody their avatar, as well as shedding light into different full body tracking approaches and the future of avatars.
WHY I’M EXCITED ABOUT XR
The past has been challenging for a large part of XR.
Petri would like to talk to you about things that are keeping him excited about the future of XR.
ENTERING THE HOLODECK
In the pre-covid world holodecks were just some cool science fiction stuff that real world beated 6-1 anyday. Then the real world paused and online life became a necessity more than ever before.
In this presentation I will guide you to a tomb in ancient Egypt and show how holodecs are only a small step away from the mainstream entertainment.
SENSE OF SPACE: MAKING VOLUMETRIC HOLOGRAMS ACCESSIBLE FOR EVERYONE
In this presentation, Victor will be introducing his work in the fields of XR and volumetric video: a technology to capture real human performances in full 3D, like holograms. He will also present Sense of Space’s Sense XR Studio, a new immersive content creation tool dedicate for volumetric video and bringing 3D human performances into AR and VR, without the need for coding or complex workflows.