PROGRAM

Match XR 2020 event is available virtually at AltspaceVR and through our Youtube live stream.

Find the instructions on how to sign up in the Registration-section!

 

8:30 AM

VR PAVILION FINLAND & PARTNER WORLD OPEN

9:00 AM

GOOD MORNING FROM HELSINKI – LIVE BROADCAST

The morning program will be live streamed from Helsinki XR Center office at Arabia, Helsinki.

 

OPENING WORDS

Jan Vapaavuori, Mayor of Helsinki

 

PANEL DISCUSSION

Industry experts discuss the Finnish AR & VR scene, startup ecosystem and impact of 5G development.

 

10:00 AM – 5:00 PM

 

 (a more detailed schedule will be revealed later)

PRESENTATIONS

VRIFIER CO-CREATED

Vrifier is a 3D model & data viewer for extended realities with built-in optimization and export for large models and datasets. Vrifier is designed to handle large and complex meshes. Interface is customized for quick and easy 3D viewing for both professional and casual use.

Co-creation model:
Some features are developed to meet the demands of the industry on request.
Organizations are encouraged to get in touch and guide our features to meet their needs through our co-creation partnership program.


Aleksis Karme, Teatime Research

PHOTOREALISTIC MIXED REALITY

Urho Konttori talks about the advances made during the last year in photorealistic mixed reality where the real and the virtual blend together into single reality as well as some forward looking views.

Urho Konttori, Varjo

MR AS A DISRUPTOR IN DRONES INDUSTRY

Anarky Labs is disrupting the whole concept of operating a drone with MR.

In his talk, Hannu presents why Anarky Labs started this road, where they are at the moment, how they got there, and what they are aiming at.

Hannu Lesonen, Anarky Labs

OPERA BEYOND – IMMERSIVE TECHNOLOGY IN PERFORMING ARTS

Finnish National Opera and Ballet’s Opera Beyond project explores the possibilities of new technology for performing arts and develops the digital strategy of the organization.

Annastina Haapasaari, Finnish National Opera and Ballet

NARRATIVE AND STORYTELLING – VR CONTENT WITH LIVE ACTORS

Oleg Nikolaenko, the creative director of the AXiiO VR Studio, will present their art projects, talk about technology of integrating live actors into VR environments, and about the prospects for the narrative projects in virtual reality.

Oleg Nikolaenko, AXiiO VR Studio

XR CONCEPTUAL RESEARCH

University of Helsinki has currently a project funded by Business Finland in which they study the perceptual issues related to XR. In this presentation Jukka will describe the key questions and aims of the project.

Jukka Häkkinen, University of Helsinki

VIRTUAL ACOUSTICS IN 6-DEGREES-OF-FREEDOM

Recent advances in tracking technology brought wide-spread accessibility to room-scale virtual experiences providing the user with movement in 6-Degrees-of-Freedom. But how to create compelling soundscapes that can be freely explored by the spectator?

The possibility to travel through space leads to many technical, perceptual, and design challenges as complex acoustics scenes need to be adapted in realtime. Purely physical acoustics rendering continues to be too demanding, particularly for mobile platforms. The most promising results rely on a mixture of efficient algorithms, perceptual subspaces, and sound design.

This keynote presents recent advances for sound in XR, including virtual room acoustics and insights into auditory perception and sound production in room-scale experiences.

 

Sebastian Schlecht, Aalto University

HOW TO UTILIZE XR IN COMMUNICATION SITUATIONS

Experiencing information at a time of social distancing has become a pressing challenge many of us face in our daily work lives. As daily stakeholder communications have moved behind screens there is an increase in demand for engaging and interesting content that helps audiences relieve their video call fatigue. Refining your presentations to a level that will capture audience interests is a challenge that requires new solutions and partnerships.

In their presentation Stereoscape will share their industry expertise on how to utilize XR in closing the distance between you and your audiences by presenting use case examples and new product innovations.

Jaakko Mattila, Stereoscape

NEXT GENERATION LEARNING – UTILIZING INTERACTIVE TECHNOLOGIES TO TACKLE COVID-19

The market share on education applications seems to stay low despite of the fact that augmented and virtual reality markets are growing rapidly. COVID-19 pandemic has forced vocational schools and professional training centers to seek alternative solutions especially to hands on training activities.

In this talk, interactive technologies are introduced as enablers to tackle challenges in professional training caused by COVID-19. As a solution virtual training centers with large collections of training episodes are proposed as next generation learning facilities.

Mika Luimula, Turku University of Applied Sciencese

LYFTA: IMPACTFUL IMMERSIVE STORYTELLING IN EDUCATION

Introduction of the Lyfta educational platform and findings from the field of immersive education.

Meri Miettinen, Lyfta Oy
Sami Janhukainen, Lyfta Oy

AVATAR EMBODIMENT & FULL BODY TRACKING

Avatars are becoming increasingly important in virtual reality, as more and more communication is moving into virtual worlds and VR games are steadily gaining more users.

In this presentation Dr. Takala discusses when one should utilize avatars, how to make the user feel like they embody their avatar, as well as shedding light into different full body tracking approaches and the future of avatars.

Tuukka Takala, Waseda University

WHY I’M EXCITED ABOUT XR

The past has been challenging for a large part of XR.

Petri would like to talk to you about things that are keeping him excited about the future of XR.

Petri Rajahalme, Nordic XR Startups

ENTERING THE HOLODECK

In the pre-covid world holodecks were just some cool science fiction stuff that real world beated 6-1 anyday. Then the real world paused and online life became a necessity more than ever before.

In this presentation I will guide you to a tomb in ancient Egypt and show how holodecs are only a small step away from the mainstream entertainment.

Emmi Jouslehto, Arilyn

SENSE OF SPACE: MAKING VOLUMETRIC HOLOGRAMS ACCESSIBLE FOR EVERYONE

In this presentation, Victor will be introducing his work in the fields of XR and volumetric video: a technology to capture real human performances in full 3D, like holograms. He will also present Sense of Space’s Sense XR Studio, a new immersive content creation tool dedicate for volumetric video and bringing 3D human performances into AR and VR, without the need for coding or complex workflows.

Victor Pardinho, Sense of Space

Match XR 2020 event is available virtually at AltspaceVR and through our Youtube live stream.

Find the instructions on how to sign up in the Registration-section!